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Storm

Sajam Meterless Midscreen Wallbreak

M 2M H > j.6H delay j.H land > j.H j.c j.H j.H A > 236M H 2H > j.H j.6H jc j.H j.6H j.214L j.U
  • Put a small delay between j.6H and j.H
  • 34210 dmg
  • Needs to make it to corner to work

LK Meterless Midscreen Wallbreak

2M H > j.6H j.H land > j.M j.6H jc j.H j.6H j.6H A > H j.6H j.H land > j.M j.6H jc j.H j.6H j.214M j.U
  • Put a small delay between j.6H and j.H
  • Spiking with auto-combo gives extra height
  • Works anywhere on screen

LK Meterless Midscreen Wallbreak No Assist

2M H > j.6H j.H land > j.H jc j.H 214H 2U > 2H j.H jc j.H j.214L j.U
  • 2 wind
  • Put a small delay between j.6H and j.H
  • Spiking with auto-combo gives extra height)
  • Press 2U after j.214H has hit about 2 or 3 times

LK Meterless Midscreen Wallbreak No Assist 1 Wind

2M H > j.6H j.H land > j.H jc j.H 214H 2U > H H H
  • 1 wind
  • Put a small delay between j.6H and j.H
  • Spiking with auto-combo gives extra height)
  • Press 2U after j.214H has hit about 2 or 3 times

LK Corner to Corner Cashout

2M H > j.6H j.H land > j.H jc j.H 214H 2U > land 22H j.2H j.22L delay 6U > j.H j.H A > 236M 236L A > 214L U or Super 
  • Can use assist to loop lighning at the end

LK Corner to Corner Cashout Hard Wall

2M H > j.6H j.H land > j.H jc j.H 214H 2U > land 22H j.2H j.22L delay 6U > j.214L 236M 236L A > 214L U or Super 
  • Can use assist to loop lighning at the end

EX Tornado Neutral Skip Wallbreak

22H U dash > j.M j.H jc j.H j.H A > 2H j.236H j.2U 236M 236L A > 236M 214L U
  • 40355 dmg
  • Needs 3 wind, 50 meter, and 2 assists (net ~-2.25 wind, -18 meter, -1 assist)
  • Great neutral option
  • Put a slight delay on j.236H (you don’t want to cancel 2H)

air to air

j.L j.L j.L A > M H j.6H j.H land > j.M j.6H jc j.6H 214H 2H j.6H jc j.6H 214L U
  • 27625 dmg

Dylnyan Tag Storm Optimal?

... A > 236M 2H j.22H j.236L 2U > land dash 236M 214M 6U 2QS > 2M H j.6H j.H j.H A > 236M 2H 22H j.236L 2U land 236M

LK Hard Wall

2M H j.6H j.H j.H A > 2H j.22H j.236L 2U > 214M 2U j.236M 236L A > 22L j.236H land j.2H A > 236M 214L U > 22H 632146M+H
  • 21880 dmg
  • net 2 wind

Uri Hard Wall

H 236M? A > 2H j.22H j.236M? 2U 214L? 2U j.236M? land 236L? A > 2H j.214L 236M? 236H 2H j.214M? A > 236M 236L 632146M+H

Inzem Hard Wall Tornado Oki

2M H > j.6H j.H land j.M j.6H jc j.H j.6H 214M A > 2M H 214L 236M 236L A > 236M M M > 22H

Mid to Corner Soft Wall

2M H > j.6H j.H land > j.M j.6H jc j.H j.6H j.6H A > land 236L T

Mid to Corner Hard Wall

2M H > j.6H j.H land > j.M j.6H jc j.H j.6H j.214M U > land 236L A T

On block Tag Out

L M H 236L U A L M H 214L or H > T
  • Sets up mix for other character

L Tornado

2L 2M H 22L 
  • Leaves a small gap before 22L

Lightning > Assist

2L 2M H 236M A H
  • Frame trap

Lightning 4U

2L 2M H 236M 4U
  • Frame trap
    • Catches mash
    • Does not catch jump
    • Beats Assemble Counter and Assemble Smash
  • 236L Catches jump but only combos on counter hit
  • 236H Loses to Assemble Smash

M Tornado

22H U dash 214M > fly
  • 214M automatically puts you into flight
  • Works better when you can cross them up

IAD Double Overhead

A IAD j.6H j.2H 8U
  • Can buffer j.2H pretty early

IAD Overhead Low

A IAD j.6H 2U 2L

Throw/Command Grab Setup

L M 2M H 22H dash throw
  • Walbreak meaty: U H
    • Good to do U H 236M? A
    • 22M might also hit meaty
  • magneto AA assist pickup: 2A > 22H U
  • 22H U in neutral and approach when they block
  • 2U after command grab gives more frame advantage
  • H command grab refunds wind stocks
  • Both supers are invulnerable