Storm
Midscreen
Section titled “Midscreen”Sajam Meterless Midscreen Wallbreak
M 2M H > j.6H delay j.H land > j.H j.c j.H j.H A > 236M H 2H > j.H j.6H jc j.H j.6H j.214L j.U
- Put a small delay between
j.6Handj.H - 34210 dmg
- Needs to make it to corner to work
LK Meterless Midscreen Wallbreak
2M H > j.6H j.H land > j.M j.6H jc j.H j.6H j.6H A > H j.6H j.H land > j.M j.6H jc j.H j.6H j.214M j.U
- Put a small delay between
j.6Handj.H - Spiking with auto-combo gives extra height
- Works anywhere on screen
LK Meterless Midscreen Wallbreak No Assist
2M H > j.6H j.H land > j.H jc j.H 214H 2U > 2H j.H jc j.H j.214L j.U
- 2 wind
- Put a small delay between
j.6Handj.H - Spiking with auto-combo gives extra height)
- Press
2Uafterj.214Hhas hit about 2 or 3 times
LK Meterless Midscreen Wallbreak No Assist 1 Wind
2M H > j.6H j.H land > j.H jc j.H 214H 2U > H H H
- 1 wind
- Put a small delay between
j.6Handj.H - Spiking with auto-combo gives extra height)
- Press
2Uafterj.214Hhas hit about 2 or 3 times
2M H > j.6H j.H land > j.H jc j.H 214H 2U > land 22H j.2H j.22L delay 6U > j.H j.H A > 236M 236L A > 214L U or Super
- Can use assist to loop lighning at the end
LK Corner to Corner Cashout Hard Wall
2M H > j.6H j.H land > j.H jc j.H 214H 2U > land 22H j.2H j.22L delay 6U > j.214L 236M 236L A > 214L U or Super
- Can use assist to loop lighning at the end
EX Tornado Neutral Skip Wallbreak
22H U dash > j.M j.H jc j.H j.H A > 2H j.236H j.2U 236M 236L A > 236M 214L U
- 40355 dmg
- Needs 3 wind, 50 meter, and 2 assists (net ~-2.25 wind, -18 meter, -1 assist)
- Great neutral option
- Put a slight delay on
j.236H(you don’t want to cancel 2H)
j.L j.L j.L A > M H j.6H j.H land > j.M j.6H jc j.6H 214H 2H j.6H jc j.6H 214L U
- 27625 dmg
... A > 236M 2H j.22H j.236L 2U > land dash 236M 214M 6U 2QS > 2M H j.6H j.H j.H A > 236M 2H 22H j.236L 2U land 236M
Corner
Section titled “Corner”2M H j.6H j.H j.H A > 2H j.22H j.236L 2U > 214M 2U j.236M 236L A > 22L j.236H land j.2H A > 236M 214L U > 22H 632146M+H
- 21880 dmg
- net 2 wind
H 236M? A > 2H j.22H j.236M? 2U 214L? 2U j.236M? land 236L? A > 2H j.214L 236M? 236H 2H j.214M? A > 236M 236L 632146M+H
2M H > j.6H j.H land j.M j.6H jc j.H j.6H 214M A > 2M H 214L 236M 236L A > 236M M M > 22H
Tag Out
Section titled “Tag Out”2M H > j.6H j.H land > j.M j.6H jc j.H j.6H j.6H A > land 236L T
2M H > j.6H j.H land > j.M j.6H jc j.H j.6H j.214M U > land 236L A T
L M H 236L U A L M H 214L or H > T
- Sets up mix for other character
Blockstrings
Section titled “Blockstrings”L Tornado
2L 2M H 22L
- Leaves a small gap before
22L
Lightning > Assist
2L 2M H 236M A H
- Frame trap
2L 2M H 236M 4U
- Frame trap
- Catches mash
- Does not catch jump
- Beats Assemble Counter and Assemble Smash
236LCatches jump but only combos on counter hit236HLoses to Assemble Smash
M Tornado
22H U dash 214M > fly
214Mautomatically puts you into flight- Works better when you can cross them up
Mixups
Section titled “Mixups”A IAD j.6H j.2H 8U
- Can buffer
j.2Hpretty early
A IAD j.6H 2U 2L
L M 2M H 22H dash throw
General Gameplan
Section titled “General Gameplan”- Walbreak meaty:
U H- Good to do
U H 236M? A 22Mmight also hit meaty
- Good to do
- magneto AA assist pickup:
2A > 22H U 22H Uin neutral and approach when they block2Uafter command grab gives more frame advantageHcommand grab refunds wind stocks- Both supers are invulnerable