Yasuo Counterplay
Yasuo neutral
Section titled “Yasuo neutral”- Play at a range to whiff punish wind wall (18f startup 33f recovery)
- If he gets it out you often have to wait until it goes away
- if they use hasagi you can jump and air dash over it
- most Yasuos prefer tornado
- Tornado follow up
- have to wait it out
- Don’t jump at Yasuo, his anti-airs are too good
- only reason to is to read wind wall or hasagi
- Play grounded
- His
Misn’t bad but gets outranged by some characters.
- His
Yasuo forward assist 6T wiki
Section titled “Yasuo forward assist 6T wiki”- good for gap closing
- good for disengaging
- need to punish or throw projectile to stuff
- If sandwiched
- have to wait it out
- Extremely parryable
- 27f startup
- can be baited by handshake but most won’t
Defending Yasuo
Section titled “Defending Yasuo”-
Hasagi
- -12f on block but cancellable
- 19f recovery
- Poke
- Starts offense when blocked
- Can’t follow up with cross-up
hasagi > 2S1 (stance cancel) ...> dash throw- punishable
- jump or mash
- reactable
- must rps with it even if you cant react
- mash preemptively
- punishable
> backdash- safe
> H- frame trap
- wall slumps in corner
> 2S2 (hop) ...> j.L j.2H- double overhead
> j.L 2L- low
- Press
Mafter you block either cross-up move
-
Hop counterplay
- hop punishes mashing on throw
- If far
2Hon reaction- will hop over you and punish if too close
- Up back
- safest option
- If close
d.2Hif close and you expect cross-up- hard
- parry
- rps (they can empty hop and punish)
- air throw
- Up back
- safest option
- ==If you hop block you mush pushblock to avoid the 50/50
- save pushblock for hop
-
Pushblock
- save pushblock for
hop > j.L
- save pushblock for
-
If they try to air tech chase after stomp hold down for no tech
- If they whiff after you can punish with ‘M{:2xko}’
-
In Summary
- blocking hasagi starts his offense
- dash cancels sometimes
- must stuff with
LorMor jump out
- If they hop from far
2H
- if hop from close
- air throw
- if hop and not sure
- up back
- if you block hop
- pushblock
- will frame trap sometimes
- blocking hasagi starts his offense
- Burst
6[S1]when high in the air and whiff punish. Example