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Ekko

Easy Meterless Limit Strike: {2xko} M H 2H > j.M j.H airdash j.H j.6S2 > 2M M H 2H > j.M j.H 6S2

  • 393 dmg

1 Bar Bnb Tag Launcher: {2xko} M H 6S2 r.S2 Super 1 > 2H (Timewinder) S1 2S2 2H j.[H] dl.S1 r.S2 > H 2T > assist combo

  • 517 (before assist combo)

Solo Midscreen Tag Launcher: : {2xko} 5L 2M 5M 2H > j.M H airdash j.H j.S2 dl.j.2S2 - 3S2 5M 2H - j.[H] dl.j.S1 j.S2 > 5M 5H 2T > assist combo

  • 418 dmg (before assist combo)

Anti-air : {2xko} AA 2H j.M j.H 6S2 > dl.r.2S2 2S2 H 2H > j.[H] j.S1 r.S2 2T > assist combo

Charged {2xko} 5H combo: {2xko} [5H] backdash 7 j.S1 > dash 2H S1 > [6S2] r.2S2 S1 > dash 2T > assist combo

  • 487 dmg (before assist combo)
  • small delay before the second timewinder can help

Close to corner 1 meter: {2xko} M H 6S2 r.S2 Super 1 > 2H (Timewinder) 2S1 j.[H] r.S2 > 2S2 H 2T

  • 476 dmg (before assist combo)
    • ~round start distance or closer
    • Don’t roll for side switch
    • Hard tag instead of rolling for more damage
    • {2xko} 6S2 after roll for solo meterless
    • {2xko} Super 1 after roll instead for more damage

Very close to corner 1 meter: `{2xko} M H 6S2 r.S2 Super 1 > dash j.H j.6S2 > M H 2T

  • 451 dmg (before assist combo)
    • Very close to corner
    • Substitute {2xko} H 2T ender for {2xko} 2H j.H j.S2 at the end for limit strike

Super close to corner 1 meter: `{2xko} M H 6S2 Super 1 > j.6[S2] > M H 2T

  • 449 dmg (before assist combo)
    • ~1 body length away from corner
    • Substitute {2xko} H 2T ender for {2xko} 2H j.H j.S2 at the end for limit strike

Midscreen Double Super Tag Launcher : {2xko} M H 6S2 r.S2 Super 1 > 2H (Timewinder) 2S1 j.[H] 2[S2] Super 1 r.S2 2T

Air throw mix: {2xko} air throw j.S1 > roll

  • need to test

1 Bar Tag Launcher: {2xko} M H 6S2 r.S2 > dl.L H 6S2 r.2S2 j.6[S2] > L M H Super 1 > r.S2 j.M > H 2T > assist combo

  • 534 dmg (before assist combo)

Limit Strike: `{2xko} M H 6S2 r.S2 > dl.L H 6S2 r.2S2 j.6[S2] > L M H 6S1 r.2S2 > j.6S2

  • 446 dmg

{2xko} S1 [2S2] [2H] [j.2H] j.S1 r.S2 H 2T > (assist combo)

Kebab

Kebab follow-up

Inzem Corner install : {2xko} M H 2H > j.M j.H j.S1 > r.S2 M H 2H > j.H 6S2 2S2

  • 386 dmg
    • if full install
    • limit strike
    • +61

Inzem Corner install (-1 rewind) : {2xko} mix > M H 2H > j.H S1 > r.S2 M H 2H > j.H 6S2 r.2S2 j.6S2

  • 390 dmg
    • Use extra rewind for mix
    • 390 dmg
    • limit strike
    • +61

https://x.com/jonathan_tene/status/1967415188816318632?s=20 https://x.com/SkeezerSays/status/1966348416310522059?s=20

https://www.twitch.tv/sajam/clip/EmpathicGoldenDaikonFunRun-LqFTdoJZfFcT7NW_

roll tech chase: {2xko} ... > j.S2 > 2S2 dash dash grab

  • react to no tech with block
  • inputs: {2xko} dash [2S2] upback j.S1 r.S2 Super 1

{2xko} r.2S2 tech chase: {2xko} j.S2 > land > r.2S2 (whiff) dash grab

These combos were patched out or are no longer worth doing

Meterless Limit Strike: {2xko} M H 2H > j.M j.H air dash j.H j.6S2 > dl.r.2S2 2S2 M H 2H > j.H j.6S2

  • 386 dmg
  • Looks cool but less dmg than easier combo

Corner 2 Bar Tag Launcher: `{2xko} M H 6S2 r.S2 > dl.L H 6S2 r.2S2 j.6[S2] > L M H Super 1 > r.S2 j.M > 6S1 (2 hits) > Super 1 > 2S2 2T > Assist Char Combo

  • 690 dmg minimum
  • ~961+ dmg depending on char and meter usage
  • Maybe still worth doing if it kills

`{2xko} 5L 2M 5M 2H - j.M H airdash j.H j.S2 delay j.2S2 2M 5M 5H 6S2