Skip to content

Blitzcrank

  • Easy {2xko} M 2M H 2H > j.M j.H j.S1 > Super
    • Corner ok
    • The same combo works on many characters
  • Easy (little harder) : {2xko} M H 2H > j.[2H] > M H 2H > j.M j.H j.S1 > Super
    • 610 Dmg ({2xko} Super 1)
    • Corner ok
    • Different with Steam
  • Medium : {2xko} M H 2H > j.M j.2H H > 2H j.H j.2H j.S1 > Super
    • Have not tested Corner
  • Hard {2xko} M H 2H > j.M j.2H j.H > 2H j.[2H] j.H > H 2H > j.2H j.H j.S1 Super
    • Optimal?
    • Mid or mid to corner
    • I think starting in corner doesn’t work
  • Hard {2xko} M H 2H > j.[2H] j.H > M H 2H > j.2H j.H j.S1 Super
    • Optimal?
  • Easy {2xko} M 2M H S2
    • +4 on block
    • 2M hits low which is good to have in block strings
    • Can follow up with Rocket Grab ({2xko} S1) for mix or fake out with Crank ({2xko} [S1])
      • Doing nothing after and waiting to anti air with {2xko} 2H is very good
  • Sajam Blitz Guide
  • Sajam Neutral Guide
  • When Midscreen
    • Throw Rocket Punch ({2xko} S2) when far to hit opponent or break projectiles
      • +4 on block
      • Follow-ups
        • {2xko} S2(Rocket Punch) ->{2xko} S1 (Rocket Grab) for a mix-up
          • Follow up with Command Grab (2S2) or a fast low (such as 3L)
          • If they block rocket punch rocket grab is parryable so don’t do all the time
        • {2xko} S2(Rocket Punch) -> {2xko} [S1](Crank) for a fake out
          • Good if they are looking to parry the hook
      • To beat this they will want to jump at you. Waiting and anti-airing with {2xko} 2H is very good
    • {2xko} H goes really far.
      • Running up and pressing {2xko} H is good
      • e.g. {2xko} H S2 S1 > mix
      • A little slow
      • If you whiff you can die
    • Usually start by running up and pressing {2xko} M
    • If you want to jump at them and hit them use {2xko} j.2H
      • can do {2xko} j.2H into regular midscreen combo
      • Crosses up
    • Wrecking ball -> assist is good
  • When close
    • Go for your combo
      • Dash {2xko} M H 2H > j.M ...
    • When they are scared and blocking use {2xko} 2S2 (Command grab)
      • {2xko} 2S2 > Super 1
  • Standing at Midrange and playing reactive is very good against new players
    • Wait for jump and anti-air with {2xko} 2H
    • Hit {2xko} S2(Rocket Punch) once or twice and then wait for jump
  • If you need to get in
    • Dash block dash block
      • Good against zoners
      • Good against people with bigger attacks than you (like Darius)
      • Good in general
    • Dash {2xko} M
    • Dash {2xko} H