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- Easy
{2xko} M 2M H 2H > j.M j.H j.S1 > Super
- Corner ok
- The same combo works on many characters
- Easy (little harder) :
{2xko} M H 2H > j.[2H] > M H 2H > j.M j.H j.S1 > Super
- 610 Dmg (
{2xko} Super 1)
- Corner ok
- Different with Steam
- Medium :
{2xko} M H 2H > j.M j.2H H > 2H j.H j.2H j.S1 > Super
- Hard
{2xko} M H 2H > j.M j.2H j.H > 2H j.[2H] j.H > H 2H > j.2H j.H j.S1 Super
- Optimal?
- Mid or mid to corner
- I think starting in corner doesn’t work
- Hard
{2xko} M H 2H > j.[2H] j.H > M H 2H > j.2H j.H j.S1 Super
- Easy
{2xko} M 2M H S2
- +4 on block
- 2M hits low which is good to have in block strings
- Can follow up with Rocket Grab (
{2xko} S1) for mix or fake out with Crank ({2xko} [S1])
- Doing nothing after and waiting to anti air with
{2xko} 2H is very good
- Sajam Blitz Guide
- Sajam Neutral Guide
- When Midscreen
- Throw Rocket Punch (
{2xko} S2) when far to hit opponent or break projectiles
- +4 on block
- Follow-ups
{2xko} S2(Rocket Punch) ->{2xko} S1 (Rocket Grab) for a mix-up
- Follow up with Command Grab (2S2) or a fast low (such as 3L)
- If they block rocket punch rocket grab is parryable so don’t do all the time
{2xko} S2(Rocket Punch) -> {2xko} [S1](Crank) for a fake out
- Good if they are looking to parry the hook
- To beat this they will want to jump at you. Waiting and anti-airing with
{2xko} 2H is very good
{2xko} H goes really far.
- Running up and pressing
{2xko} H is good
- e.g.
{2xko} H S2 S1 > mix
- A little slow
- If you whiff you can die
- Usually start by running up and pressing
{2xko} M
- If you want to jump at them and hit them use
{2xko} j.2H
- can do
{2xko} j.2H into regular midscreen combo
- Crosses up
- Wrecking ball -> assist is good
- When close
- Go for your combo
- Dash
{2xko} M H 2H > j.M ...
- When they are scared and blocking use
{2xko} 2S2 (Command grab)
- Standing at Midrange and playing reactive is very good against new players
- Wait for jump and anti-air with
{2xko} 2H
- Hit
{2xko} S2(Rocket Punch) once or twice and then wait for jump
- If you need to get in
- Dash block dash block
- Good against zoners
- Good against people with bigger attacks than you (like Darius)
- Good in general
- Dash
{2xko} M
- Dash
{2xko} H