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Yasuo

[!Warning] These combos are likely outdated

Limit Strike: {2xko} M H S1 kara.stance~M j.[S1] stance~dl.M j.S2 > M H j.2H j.S2 > stance~2H stance~dash stance~H

  • 496 dmg
  • Must stance cancel the last {2xko} stance~2H to get the {2xko} stance~dash in time

Easier: {2xko} M H S1 kara.stance~M j.[S1] stance~M stance~2H > dash H 2H j.2H j.S1~S1~S2

Cross-up: {2xko} M H (blocked) [6S1] (hit) > stance~L stance~M stance~2H [6S1] > stance~M j.2H j.S1~S1~S2

2M starter: {2xko} 2M S1 kara.stance~M j.[S1] stance~M j.S2 > dash M H j.2H j.S2 stance~2H dash stance~H>

Side switch: `{2xko} L M H S1 kara stanceM j.[S1] kara.stanceM j.S2 > M H j.2H j.S2 stance2H stancedl.H“

Air to air: `{2xko} j.2H j.[S1] stance2H stance cancel > [6S1] stanceH

Anti-air: {2xko} stance~2H stance cancel > dash 2H j.M j.H j.2H j.S1~S1~S2 > stance~backdash stomp (OTG)

Hop Cross-up: {2xko} L stance~S2 j.L (blocked) j.[S1] (hit) > stance~2M stance~2H [6S1] stance~M > j.2H j.S1~S1~S2

Corner: {2xko} M H S1 > kara.stance~2M j.[S1] stance~H stance cancel dash 2H > j.2H j.S2 (land) > j.2H j.S2 > 2H j.2H j.S1~S1~S2

After j.S2: {2xko} stance~backdash stomp (OTG)