Yasuo
Midscreen
Section titled “Midscreen”M H S1 kara.stance~M j.[S1] stance~dl.M j.S2 > M H j.2H j.S2 > stance~2H stance~dash stance~H
- 496 dmg
- Must stance cancel the last
stance~2Hto get thestance~dashin time
Easier:
M H S1 kara.stance~M j.[S1] stance~M stance~2H > dash H 2H j.2H j.S1~S1~S2
M H (blocked) [6S1] (hit) > stance~L stance~M stance~2H [6S1] > stance~M j.2H j.S1~S1~S2
2M starter:
2M S1 kara.stance~M j.[S1] stance~M j.S2 > dash M H j.2H j.S2 stance~2H dash stance~H
L M H S1 kara stance~M j.[S1] kara.stance~M j.S2 > M H j.2H j.S2 stance~2H stance~dl.H
Air to air:
j.2H j.[S1] stance~2H stance cancel > [6S1] stance~H
Anti-air:
stance~2H stance cancel > dash 2H j.M j.H j.2H j.S1~S1~S2 > stance~backdash stomp (OTG)
Corner
Section titled “Corner”Hop Cross-up:
L stance~S2 j.L (blocked) j.[S1] (hit) > stance~2M stance~2H [6S1] stance~M > j.2H j.S1~S1~S2
M H S1 > kara.stance~2M j.[S1] stance~H stance cancel dash 2H > j.2H j.S2 (land) > j.2H j.S2 > 2H j.2H j.S1~S1~S2
Enders
Section titled “Enders”After j.S2:
stance~backdash stomp (OTG)
Gameplan
Section titled “Gameplan”- j.S1 > assist to escape corner
- Can tag if assist makes contact.