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Illaoi

Bnb:

2M M H 2S2 > M H j.M j.H j.S1 > 2M M H 2H > j.M j.H j.S2
  • 487 dmg meterless
  • 622 dmg with Super 1
  • Corner ok

Limit Strike Tentacle Super:

M H 2S2 > dash M H 2H > j.L j.L j.L j.L j.S2 > H 2S1 > H 2S1 > Super 2
  • 490 dmg

Corner Meterless

M 2M H 2S2 > dash M H 2H > j.L j.L j.L j.L j.S2 > H 2S1 [2H] j.M j.S2

Side switch:

2M M H S2 Super 2 > 2M M [H] > dash M H (3 tentacle hits) > M H j.M j.H > M 2S1 j.[H] j.S2
  • 595 dmg

Default Super 2:

Super 2 2L (otg) backdash (super hits)

Super 2:

Super 2 2L L Throw
  • I see this a lot but im not sure why its good
    • Meaty Throw?
    • Might beat throw tech
    • Have time to block wake up attack

Super 2 Overhead:

Super 2 backdash 6S2 H 2H j.H j.S2

Corner Tentacle Oki (strike):

... (knockdown) > 2L (otg) > L 4S1 

Corner Tentacle Oki (throw):

... (knockdown) > 2L (otg) 3S1 
  • anti air with 2H if they jump

Forward Throw Overhead Cross-up

throw > backdash > superjump drift forward > j.2H 
  • Can replace j.2H with empty jump low
  • Midscreen only