General Gameplan
This page has mostly generic beginner advice. Most important info is in the character specific guides or in your personal notes.
Offense
Section titled “Offense”- After you knock your opponent down time an attack to hit exactly when they get up
- When you make them block
- Do your block string
- For example, Blitz might do
{2xko} M 2M H S2
- For example, Blitz might do
- Or just throw
- Do your block string
Defense
Section titled “Defense”- Sajam Defense Guide
- Blocking -> Fighting back
- When you are blocking the opponent, There is usually a gap after they use a special move. This is your turn to fight back
- This depends on what move they use so you have to guess until you have more knowledge of the game
- In general
- If they are close and you think there is a small gap use
{2xko} L- Fast but short range
- If they are medium distance and there is a bigger gap use run up
{2xko} M(or just{2xko} M) - Blocking more is a good option
- If they whiff (miss) an attack its your turn
- Blocking or dodging a super usually gives a lot of time to run up and kill your opponent
- If they are close and you think there is a small gap use
- When you are blocking the opponent, There is usually a gap after they use a special move. This is your turn to fight back
- Push-blocking (
{2xko} Tduring block)- You can push the opponent away from you if you are blocking
- This requires uses your assist cooldown (or 1 bar of super for Juggernaut)
- Very strong get out of jail free card but can be baited if they are good
- Usually best thing after pushblock is special move -> Tag
- Usually the best time to retreating guard is right before an opponent uses a special move so they miss it (This often means push-blocking as you block
{2xko} Hor{2xko} 2H). - Use often, it will save your life.
- You can push the opponent away from you if you are blocking
- Retreating guard (dash during block)
- Moves you backwards
- Builds Meter
- Blocks Mids and Overheads
- Weak to throw in corner
- Does NOT block low
- Especially dangerous in corner
- Retreating guarding projectiles is often good assuming you don’t mind being far from the opponent
- Generally you should retreating guard
{2xko} Hattacks so that the opponent whiffs a special - Very good at defending against double overheads
- When you get knocked down
- Block
- Safest, default option
- Roll Forward/through
- Best in corner BUT predictable
- Loses to throw
- Usually you roll > block
- Cannot roll if you get forward thrown
- Roll Backwards
- Bad in corner
- Good as default midscreen
- Loses to throw
- Usually you roll > block
- Cannot roll if you get forward thrown
- Getup attack (
{2xko} [S1]or{2xko} [S2]on wakeup)- Invincible
- Does very little damage
- Beats getting attacked
- If they block this you will die
- Jump
- Beats throws
- Loses to attacks
- Super
- Only level 3 supers are fully invincible
- Some level 1s are invincible after a delay, meaning they lose to meatys.
- If you get blocked you waste your meter and die. Please do not do this.
- Only level 3 supers are fully invincible
- Block
Assists
Section titled “Assists”Navigating Assists
Section titled “Navigating Assists”- Don’t jump in on an assist. They will handshake > anti air you.
{2xko} 2Hassists and jump cancel into block- Don’t press a button if sandwiched
- Don’t burst
{2xko} 2H- Very easy for opponent to jump cancel and block after
- Don’t burst when opponent is jumping from the ground
- Same reason as above. Opponent can jump and block.
- Don’t burst when opponent assist is on screen and their handshake is available
- Especially bad. This is reactable for as long as their assist is on screen
- Consider saving burst for fury
- Bursting relatively early is good so you can build back another one by the next round
- Only burst if you think you can win the round
- Limit strike often to build burst
Pushblock
Section titled “Pushblock”- Generally pushblock
{2xko} Hattacks so that the opponent whiffs a special - Fury Bait
- Stand Parry blocks overhead and mids
- Low parry blocks lows
- Dash Parry can make some moves easier to parry