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Max Braum

Extremely Easy

M H~H S2~S2 Super 2
  • Gives unbreakable

Midscreen BnB

M H 6H 3H 6S1 > dash M H~H S2~S2 > Super 2
  • Corner ok (I think)
  • Hits at most ranges
  • Just learn this one

Range dependent Bnb

M H 6H 3H 6S1 > dash M 2H~2H > [S2] M S2~S2 > Super 2
  • Misses if the first M hits far

Unbreakable Combo

2M M H 6H S1 H 6H 3 H 6S1 > dash M H~H S2~S2
  • any H 6H hit can go into S1 and then finish the combo.

Unbreakable Advanced

M H S1 6H 6[S1] > dash M 2H~2H [S2] > M S2~S2

Beginner

M H 6H~6H [S2] > M 2H~2H j.S2 > S2~S2

Advanced Poro Toss

M H 6H~6H [S2] M 2H~2H 6[S1] 2H~2H j.S2 6H S2~S2

Beginner Unbreakable

M H S1 6H~6H [S2] M 2H~2H j.S2 S2~S2

Advanced Unbreakable

M H S1 6H backdash 6[S1] 2H~2H [S2] 2H~2H j.S2 6H S2 S2

Midscreen

... 2T > j.[H] j.S1 > S2 Super 2

Corner

... 2T > j.[H] j.S2 > H j.S1 (OTG) 

Overhead

M 3M > 2S2 
  • Can stop after 3M
    • 3M is -1F on block
  • 2S2 is only -2 and gives unbreakable even on block

Low

M H 3H
  • Catches retreating guard
  • Far reaching
  • -8F on block but safe if you block most of the time
  • Can space it out so that they cant punish you
    • Get ready to whiff punish.
      • Can swing preemptively if you have armor

Tick Throw

L (delay) 2S1
  • https://www.youtube.com/watch?v=R6zN-R05zSU
  • Shield > Call assist
    • Instant tagging after assist makes contact is great
    • Beats high committal options like jump ins
    • Loses to cross-ups, throws, and [H]
  • Get unbreakable (ice armor buff)
    • S2~S2
    • 2S1 command grab
    • Super 2
    • 2S2
      • Gives unbreakable on block or hit
        • 3M > 2S2 on block
        • throw > 2S2
  • Spending unbreakable
    • S1 (ice projectile)
    • S2~S2
      • Carries full screen
    • 2S1 command grab
      • Can combo after with unbreakable
      • Can Super 1 for corner carry
        • Just getting oki is probably better most of the time
    • 2S2
      • Low hitting projectile
      • Unlike other moves will spend unbreakable on block
  • Poke with M and 2M
  • S2 to beat projectiles
    • -21 on block
    • chargeable
      • [S2] -8 to +3 on block depending on range
      • Parryable
  • Tick throw to hit command grab
    • Gives unbreakable
  • Swing armored normals with unbreakable
  • Use shield assist to cover point character
  • All H normals have a follow-up if you press H again
  • Super 1 to punish assist calls in neutral

Meaty with armored delayM

  • Knocking down with S2~S2 auto spaces you for delay M
  • Catches mash
  • Catches roll mash