Max Braum
Midscreen Combos
Section titled “Midscreen Combos”M H~H S2~S2 Super 2
- Gives unbreakable
M H 6H 3H 6S1 > dash M H~H S2~S2 > Super 2
- Corner ok (I think)
- Hits at most ranges
- Just learn this one
M H 6H 3H 6S1 > dash M 2H~2H > [S2] M S2~S2 > Super 2
- Misses if the first
Mhits far
2M M H 6H S1 H 6H 3 H 6S1 > dash M H~H S2~S2
- any
H6Hhit can go intoS1and then finish the combo.
M H S1 6H 6[S1] > dash M 2H~2H [S2] > M S2~S2
Corner Combos
Section titled “Corner Combos”M H 6H~6H [S2] > M 2H~2H j.S2 > S2~S2
M H 6H~6H [S2] M 2H~2H 6[S1] 2H~2H j.S2 6H S2~S2
M H S1 6H~6H [S2] M 2H~2H j.S2 S2~S2
M H S1 6H backdash 6[S1] 2H~2H [S2] 2H~2H j.S2 6H S2 S2
Tag Launch Enders
Section titled “Tag Launch Enders”Midscreen
... 2T > j.[H] j.S1 > S2 Super 2
Corner
... 2T > j.[H] j.S2 > H j.S1 (OTG)
Block Strings/Pressure
Section titled “Block Strings/Pressure”Overhead
M 3M > 2S2
- Can stop after
3M3Mis -1F on block
2S2is only -2 and gives unbreakable even on block
Low
M H 3H
- Catches retreating guard
- Far reaching
- -8F on block but safe if you block most of the time
- Can space it out so that they cant punish you
- Get ready to whiff punish.
- Can swing preemptively if you have armor
- Get ready to whiff punish.
Tick Throw
L (delay) 2S1
General Gameplan
Section titled “General Gameplan”- https://www.youtube.com/watch?v=R6zN-R05zSU
- Shield > Call assist
- Instant tagging after assist makes contact is great
- Beats high committal options like jump ins
- Loses to cross-ups, throws, and
[H]
- Get unbreakable (ice armor buff)
S2~S22S1command grabSuper 22S2- Gives unbreakable on block or hit
3M > 2S2on blockthrow > 2S2
- Gives unbreakable on block or hit
- Spending unbreakable
S1(ice projectile)S2~S2- Carries full screen
2S1command grab- Can combo after with unbreakable
- Can
Super 1for corner carry- Just getting oki is probably better most of the time
2S2- Low hitting projectile
- Unlike other moves will spend unbreakable on block
- Poke with
Mand2M S2to beat projectiles- -21 on block
- chargeable
[S2]-8 to +3 on block depending on range- Parryable
- Tick throw to hit command grab
- Gives unbreakable
- Swing armored normals with unbreakable
- Use shield assist to cover point character
- All
Hnormals have a follow-up if you pressHagain Super 1to punish assist calls in neutral
Meaty with armored delayM
- Knocking down with
S2~S2auto spaces you for delayM - Catches mash
- Catches roll mash