Counterplay Cheat Sheet
Notes for character counterplay. More detailed notes are linked.
[!Warning] These notes were written a few patches ago. Certain details may no longer be correct but the advice should mostly still be relevant
General notes
Section titled “General notes”- Pushblock heavy buttons, whiff punish specials
- use
{2xko} 2Hto punish assists and jump cancel to block
- Retreating guard or pushblock now get back
- Retreating guard first hit of orb super in corner
- makes it more negative so you can escape corner
- Ahri is committed to throwing air fireball after she initiates the air follow up to
{2xko} S1. Parry on reaction to her going up after the first grounded fireball. - Anti air her
{2xko} 2S2(flip overhead)- 32f startup
- Block psycho crusher and punish
- -42f on block
- stuck airborne for a bit
- Retreating guard hook assist
- Up back rocket grab on block
- fake but hard for them to time correctly
- if they punish you can parry meaty jab instead
- Forward jump after blocking rocket punch or parry follow-up
- Forward jump rocket grab on reaction
- Parry hook
- React to hook with level 3
- When he shields
- forward jump throw and cover with assist
- run up throw if you read he is going to shield in neutral
- don’t engage let him waste assist
Darius
Section titled “Darius”- Parry hook
- on block
- parry overhead
- jump command grab
- on block
- Parry second hit of red swing
- Meaty with lights to beat DP
- jump or dash jump raw
{2xko} Super 1 {2xko} Super 1is -3 on block- Can throw
{2xko} Level 3after the flash.
Illaoi
Section titled “Illaoi”- Retreating Guard
{2xko} j.S2to make tentacle whiff and then punish - Retreating Guard the first hit of
{2xko} 2S2to make the tentacle spawn whiff- Leaves you ~+18
- Some chars can punish
- Can dash up and counter hit them if the commit to a button after
{2xko} [2S2]is highly committal. Good to jump in on it
- Tentacle slap after
{2xko} 2S2is punishable on block - Low parry
{2xko} 2S2for a punish {2xko} Super 2counterplay- pushblock 2nd tentacle slap > throw out a move to beat tentacle > Tag
- Example
- Only works when they don’t have assist
- pushblock 2nd tentacle slap > throw out a move to beat tentacle > Tag
- Beam super hits 12 times
- Block dive kick and mash
{2xko} 2H - Raw
{2xko} Level 3- In neutral
- mash dash and punish
- Jinx in corner
- dash up throw or super after flash
- only works if you are spaced away from her
- if point blank
- triple parry then throw
- Block 2 hits
{2xko} Level 3 - Block 2 hits throw
- In neutral
- Retreating guard
{2xko} Mand jump over minigun - For fireworks super tech forward and call assist if you get hit
[[Teemo Counterplay]]
Section titled “[[Teemo Counterplay]]”- Retreating guard
{2xko} 2Mand whiff punish{2xko} Hwiki - Push block before sway and punish sway
- Mash after
{2xko} sway L(or any uncharged move > electric)- She has to delay
{2xko} sway Mto punish you
- She has to delay
- Parry Electrics
- if she charges at all you are either safe or will parry her
- Parry
{2xko} S2 {2xko} sway Lwill catch high committal moves like the startup of lobbed timewinder
Warwick
Section titled “Warwick”- Pushblock often
- punish overhead with 6f jab
- punish sweep with
{2xko} M - stuff demon flip with jump normals
- puts him into counter-hit state can land and then continue combo
- Falling
{2xko} j.Mafter tech is huge don’t run into it
General frame data:
- Overhead is -6.
- Bloodlust cross-up is -14
- Dive kick
- rekka is -14 on last hit
- Sweep is -11f
- Headbutt is -8