Teemo Counterplay
Zoning Counterplay
Section titled “Zoning Counterplay”-
when spamming mushroom (
{2xko} mushroom mushroom mushroom)- Layer 1:
- Run up and hit mushroom
- Run up and block
- Layer 2:
- Teemo will weave in slingshot to punish breaking the mushrooms or to cover an assist call
- e.g.
{2xko} mushroom mushroom mushroom j.Slingshot assist
- e.g.
- Counterplay:
- Plan A:
- hit some mushrooms
- when they
{2xko} j.Slingshotneed to jump at them with button preemptively to counter-hit them
- Alternatively:
- hit some mushrooms
- super-jump over slingshot and punish
- Counter-counterplay:
- Opponent can tag into assist and punish
- Use your own assist to counter
- Opponent can tag into assist and punish
- Plan A:
- Teemo will weave in slingshot to punish breaking the mushrooms or to cover an assist call
- Layer 3:
- opponent does
{2xko} 2S1(up slingshot) to catch jump - Counterplay
- break mushrooms > dash punish
- opponent does
- Other options
- special cancel off of the mushroom with a forward advancing special
- In general
- jump at him when you read slingshot and punish
- don’t jump into the mushrooms
- Layer 1:
-
When shoveling mushroom
- hit mushroom before it hits the ground (only after bouncing)
-
When mushrooming close in neutral
- run up and counter hit him.
- mushrooms do not have hitbox until they hit the ground
- this is a read (technically reactable but hard)
- they can instead do jump slingshot or jump float
-
Fullscreen slingshot
- jump or parry
Defending Teemo
Section titled “Defending Teemo”- Retreating guard
{2xko} 2M(wiki) and parry spin- can also pushblock and punish spin
- Spin is -3 on block
Mushroom Super Counterplay
Section titled “Mushroom Super Counterplay”- long startup (19f) might be able to punish if close
- run up throw
- some chars can super on reaction
- Jump in and block
- Sack assist
General frame data
Section titled “General frame data”- Mushroom
- 32f recovery
- 7f startup
- Slingshot
- 35f recovery (
{2xko} 2S1version is 37f recovery)
- 35f recovery (
- Shovel
- 26f of recovery on whiff
In Summary
Section titled “In Summary”- Jump at Teemo when you read slingshot to beat zoning
- push block
{2xko} 2Mto get out of spin’s infinite block string - Use assist to get under Teemo when he floats?