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Max General

  • How do I read/Why are there numbers in my combos?
    • Numpad notation is the generally agreed upon format for sharing combos. You don’t have to learn it right away but the idea is numbers represent direction in relation to a keyboard numpad.
      • 2 is down, 6 is forward, etc. (assumes P1 side aka left side)
      • {2xko} [H] means charged {2xko} H
      • {2xko} j.M means the air version of {2xko} M. It does not mean jump every time you see j written in a combo
      • {2xko} ~ is used for special moves that have follow-ups. For example, {2xko} S2~M means {2xko} S2 and then the {2xko} M follow-up
      • I use {2xko} > to make combos easier to read.
    • Read more here

rocket punch wall bounce sit combo punish assists with 2H 2H on block is negative opponent blocking anti air different air stun combo (use 2H) less wrecking ball if no assist dash m more rocket punch air hook to read jump check if akali can do 3 dashes in smoke