Ekko Install Setups
[!Warning] These setups don’t work anymore after the kara install nerf.
Burrito
Section titled “Burrito”- Inputs:
{2xko} Super 2 backdash 7 j.S1 r.S2 throw r.S2 - Setup:
{2xko} 2H j.6S2 r.2S2 j.6S2 > Super 2 - Covers everything
- Hard
- Inputs:
{2xko} Super 2 backdash 7 j.S1 r.S2 2S2 r.S2 - Setup:
{2xko} 2H j.6S2 r.2S2 j.6S2 > Super 2 - Slightly weaker
- Doesn’t catch back roll
- Easier
- Better combo
{2xko} 2S1 Lob timewinder
Section titled “{2xko} 2S1 Lob timewinder”- Inputs:
{2xko} 2S1 r.S2~Super 2 > upback (timewinder hits) M 2H j.[H] j.S1 2S2 > [6S2] 2S2 S1 > dash 2T- 460 dmg (before assist combo)
- air timewinder and break need to hit at same time
- Have to kara rewind into super
- cancel lob timewinder into rewind
- Setup:
{2xko} 2H j.6S2 r.2S2 j.6S2 > r.S2~Super 2- any ender in corner with clone out?
- Roll punish:
{2xko} Rewind throw > r.S1 r.2S2 [6S2] r.2S2 S1 2T- React to roll with rewind throw
- On block:
{2xko} - If they wakeup attack > block, if not teleport
- Need a clone
- Beats roll and wakeup attack
- Counterplay
- Parry timewinder and jump forward
- Leaves defender plus but clone is still a factor
- Parry and mash
- Block
- Parry timewinder and jump forward
French Parry Bait
Section titled “French Parry Bait”Inputs: {2xko} Super 2 8 j.S1 r.S2 2M
- Loses to getup attack but beats mid parry