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Ekko Install Setups

[!Warning] These setups don’t work anymore after the kara install nerf.

  • Inputs: {2xko} Super 2 backdash 7 j.S1 r.S2 throw r.S2
  • Setup: {2xko} 2H j.6S2 r.2S2 j.6S2 > Super 2
  • Covers everything
  • Hard
  • Inputs: {2xko} Super 2 backdash 7 j.S1 r.S2 2S2 r.S2
  • Setup: {2xko} 2H j.6S2 r.2S2 j.6S2 > Super 2
  • Slightly weaker
    • Doesn’t catch back roll
  • Easier
  • Better combo
  • Inputs: {2xko} 2S1 r.S2~Super 2 > upback (timewinder hits) M 2H j.[H] j.S1 2S2 > [6S2] 2S2 S1 > dash 2T
    • 460 dmg (before assist combo)
    • air timewinder and break need to hit at same time
    • Have to kara rewind into super
      • cancel lob timewinder into rewind
  • Setup: {2xko} 2H j.6S2 r.2S2 j.6S2 > r.S2~Super 2
    • any ender in corner with clone out?
  • Roll punish: {2xko} Rewind throw > r.S1 r.2S2 [6S2] r.2S2 S1 2T
    • React to roll with rewind throw
  • On block: {2xko}
  • If they wakeup attack > block, if not teleport
  • Need a clone
  • Beats roll and wakeup attack
  • Counterplay
    • Parry timewinder and jump forward
      • Leaves defender plus but clone is still a factor
    • Parry and mash
    • Block

Inputs: {2xko} Super 2 8 j.S1 r.S2 2M

  • Loses to getup attack but beats mid parry