Bleed Notes
[[Ekko + Illaoi]]
- Bleed plays Ekko point
- Ekko overhead:
{2xko} 3M > 6T - Ekko high air tech
{2xko} forward air tech > air hop j.S1 6T > T (tag illaoi) - Counter poke with Illaoi
{2xko} Mand{2xko} 2M- Run up and
{2xko} Lwhen they are scared to press and tick throw or{2xko} L M H
- Run up and
Round start
- Round start Illaoi back assist Ekko jump back
- Throw timewinder call Illaoi forward assist
- Tag immediately and block if needed
Neutral
- Illaoi Point
{2xko} [2S2] > 6T T (tag ekko) > run jump - Ekko Point Neutral skip
{2xko} 6T 6S1 T (tag Illaoi) > [2S2] T (tag ekko)
Midscreen
Illaoi 6T hit {2xko} 6T T > j.[H] S2 T (tag ekko) > dash S1 > [6S1] 2S1 > dash 2T
Tentacle command grab setups
{2xko} 2L (OTG) L (frame kill) 1S1{2xko} 2Hto anti air if they jump the command grab
Tentacle super setups
{2xko} 2L 5L backdash [T]
{2xko} j.[H] airhop land overhead
Corner
- Illaoi point far tentacle pickup limit strike
{2xko} 4S1 4T > run up M 2H j.S2 T (tag ekko) > dash M 2H j.H j.S2 H 6S1 Tentacle grab j.S2 - corner Ekko:
{2xko} j.H air hop land throw