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Bleed Notes

[[Ekko + Illaoi]]

  • Bleed plays Ekko point
  • Ekko overhead: {2xko} 3M > 6T
  • Ekko high air tech {2xko} forward air tech > air hop j.S1 6T > T (tag illaoi)
  • Counter poke with Illaoi {2xko} M and {2xko} 2M
    • Run up and {2xko} L when they are scared to press and tick throw or {2xko} L M H

Round start

  • Round start Illaoi back assist Ekko jump back
  • Throw timewinder call Illaoi forward assist
    • Tag immediately and block if needed

Neutral

  • Illaoi Point {2xko} [2S2] > 6T T (tag ekko) > run jump
  • Ekko Point Neutral skip {2xko} 6T 6S1 T (tag Illaoi) > [2S2] T (tag ekko)

Midscreen Illaoi 6T hit {2xko} 6T T > j.[H] S2 T (tag ekko) > dash S1 > [6S1] 2S1 > dash 2T

Tentacle command grab setups

  • {2xko} 2L (OTG) L (frame kill) 1S1
    • {2xko} 2H to anti air if they jump the command grab

Tentacle super setups {2xko} 2L 5L backdash [T]

  • {2xko} j.[H] airhop land overhead

Corner

  • Illaoi point far tentacle pickup limit strike {2xko} 4S1 4T > run up M 2H j.S2 T (tag ekko) > dash M 2H j.H j.S2 H 6S1 Tentacle grab j.S2
  • corner Ekko:{2xko} j.H air hop land throw